You’ve got a way to fall
They’ll tell you where to go
But they won’t know
You’d better take it all
They’ll tell you what they know
But they won’t show
I’ve got something in my throat
I need to be alone
While I suffer”
Starsailor - Way to Fall
Metal Gear Solid 5: The Phantom Pain
|Played: 4321 times|
About time I finished this one up.
please take photoshop away from me
Venom Snake issue #1, 1985. In the style of the 1986-87 revolutionary series WATCHMEN, a huge homage to the work of Dave Gibbons
if you believe good men can not be corrupted just remember even lucifer was once an angel
screams into the void
And I think this is what Kojima wants to happen in terms of the fans’ interpretations of Big Boss. It’s no secret that Kojima is not a fan of war, or nuclear deterrence, and he frames his games around the idea that you should have fun playing them, but you should also realize that you are not supposed to enjoy killing people, and you are not supposed to enjoy building your secret military base. Well, you sort of are, but you’re also supposed to take a good, hard look at why you enjoyed it, and why this shit is sort of horrifying in real life.
Big Boss is a character that was designed so that we would fall in love with him. It was no secret to anyone what Big Boss would eventually become, and I think it was intentional that he was made so endearing to us. Yes, bad shit happens to people that leads them down a path towards more bad things, yes people have things in their pasts that scar them and break them and drive them to seek out vengeance and retribution. But at the end of the day, Big Boss made his choices. No one made them for him. And his transformation didn’t start when he woke up from that coma in The Phantom Pain, it started when he and Kaz decided to build a giant mercenary company outside the jurisdiction of international law. I think it can even be argued that it started when he refused that handshake at the end of MGS3. And I think a lot of people put the blame on Kaz here when it comes to MSF, since he was sent by Cipher to sort of plant the idea into Big Boss’s head, but I mean, Big Boss isn’t stupid. He’s naive about a lot of shit, sure, but he’s smart enough to know that what he’s doing is wrong. Hell, he just finished stopping another guy from building his own little nation of soldiers, and even though Kaz is partially to blame, Big Boss did what he did knowing full well that it was wrong and choosing to do it anyway.
And so a lot of fans are left conflicted. Big Boss is a beloved character, he’s charismatic in the same way that a lot of horrible, fascist and totalitarian leaders are. At the end of the day, we’re supposed to like Big Boss, but we’re also supposed to recognize that he is not a good person, and that his actions are not excusable. It’s easy to turn on the news and say “Oh, this terrorist leader is scum and deserves to die” or “Oh, this country’s leader is scum and deserves to die,” but it’s not so easy to do when you’re right in front of them, and they’re speaking to you about things you believe in, and they’re acting like a human being. It becomes more complicated then, because war is complicated, and life is complicated, and it’s only after you sort of enlighten yourself that you can say “Yeah, this guy really is scum, regardless of my personal feelings towards them.” And some people still refuse to do or admit that. The way people react to MGS is very much a microcosm of the real world I think, and how the real world tends to act towards “villains” who we don’t know much about or who just aren’t aesthetically pleasing to us or who we don’t agree with (Skullface, for instance), versus how we act towards “villains” who hit a little closer to home for us (to use a real-world example, think Elliot Rogers, and how a lot of people were willing to excuse his behavior as “oh mental illness made him do it” because they related to how he felt on some level). We are more willing to put labels on people we don’t know, and we are less willing to put labels on people we do know. And I think Kojima wants us to see that, and wants us to examine that part of ourselves. I think what he’s trying to do goes far beyond just making a game to be honest (I mean, I guess it’s always been that way), and I think people fail to realize that.